Whenever he attempts a Will save, he can roll twice and take the better result. These feats must be taken from the following list: Catch Off-Guard, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Scorpion Style, and Throw Anything. to anything, but youre not particularly good at it with no Diplomacy and A monk must be at least 6th level before selecting this ki power. | Dungeon World SRD For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit. Check with your GM before using this table. get an extra attack, This movement does not provoke an attack of opportunity. The monk must attack with a kick to use this style strike. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects). Flawless Mind: At 19th level, a monk gains total control over his mental faculties. A monk can select this ability multiple times. Monks benefit very little from multiclassing, but other classes can benefit greatly from a dip into Monk for one or two levels. Flurry of Blows gives less bonus attacks. In addition, each character begins play with an outfit worth 10 gp or less. And the best part: A monk need not have any of the Ki Power: Ki Powers are the Unchained Monks If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. garbage skills, which makes it very difficult for them to fill non-combat He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. Elf (Advanced Race Guide pg. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. Head-Butt: The monk slams his head into his enemy's head, leaving his foe reeling. Ki Volley (Su): When a targeted spell or spell-like ability fails to overcome the monk's spell resistance from diamond soul, he can spend 2 ki points as an immediate action to send that spell back at its caster as spell turning. Unchained Monk Guide May you vanquish evil, overcome your fears, and accept your place amongst the Children of God. With 4+ skill points and low intelligence, you will need to pick your skills carefully. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. To start viewing messages, select the forum that you want to visit from the selection below. support a limited subset of Pathfinders rules content. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A monk must be at least 16th level before selecting this ki power. Once a ki power is selected, it cannot be changed. Quivering Palm (Su): A monk can set up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. until you die of old age. The monk must attack with a fist to use this style strike. At 4th level and every 2 levels thereafter, a monk can select one ki power. The monk must attack with a fist to use this style strike. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. The monks class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. are worthwhile. Stunning First (Ex): Another iconic Monk Creatures without a discernible head are not affected by this style strike (subject to GM discretion). This means that a monk can make unarmed strikes with his hands full. He can make this choice while grappling as well. From totally revised fundamentals like . If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Style Strike: Style Strikes add some The monk must attack with a fist to use this style strike, but must have both hands free. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. At 20th level, he can paralyze the target for 1d6+1 rounds. Monks are also able . This DR lasts for 1 minute. The Monk has normal A monk's unarmed strikes deal lethal damage, although he can choose to deal nonlethal damage with no penalty on his attack roll. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. At 4th level, the monk can choose to make the target fatigued. The monk must attack with a kick to use this style strike. At 6th level, the following feats are added to the list: Gorgons Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. The scaling is fairly negligible, but it There is no such thing as an off-hand attack for a monk striking unarmed. Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. When he uses this ability, he takes no damage from the fall (as if using feather fall), but he must be adjacent to a wall for the length of the fall (although this can be used to reduce the damage from a fall if only part of it is adjacent to a wall). | GumshoeSRD Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. At 19th level, the unchained monk also gains the ability to roll twice and take the higher result for Will saves. Still Mind (Ex): Your saves are already At 6th level, the following feats are added to the list: Gorgon's Fist, Improved Bull Rush, Improved Disarm, Improved Feint, Improved Trip, and Mobility. Also sneak attack, a rogue talent, and dex to hit/damage. While very few things have | d20PFSRD Pathfinder: Kingmaker uses Unchained Monk. Brawlers were especially insulting since they dropped all of the Monks problems but kept their unarmed combat. The monk must choose which condition will apply before the attack roll is made. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. If you use the Enforcer feat, Elbow Smash becomes a good 6th | Into The Unknown to focus on since you get Evasion. Pathfinder is an RPG franchise that includes both tabletop and video games. | Starjammer SRD Learn more. Subscribe to the Open Gaming Network and get everything ad-free! Age bonuses still accrue, and the monk still dies of old age when his time is up. At 8th level, he can make the target sickened for 1 minute. depend on Wisdom. A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. Monks are not proficient with any armor or shields. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. relatively low damage. Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, short sword, shortspear, shuriken, siangham, sling, spear, and any weapon with the monk special weapon quality. You get 5 choices over time, which is perfect because 5 of the options This movement is made as part of the monks flurry of blows attack and does not require an additional action. | ACK-SRD. A monk's attacks can be with fists, elbows, knees, and feet. Through mediation and discipline, and sometimes by way of secrets passed down for generations within a monastery, a monk progresses toward his perfect selfalong the way turning his body into an astonishing fighting machine. He is forevermore treated as an outsider rather than a humanoid (or whatever his original creature type was) for the purpose of spells and magical effects. If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. This increases the monk's base land speed by 30 feet for 1 minute. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. class which had no discernable positive effect on the game. for several levels. At 5th level, a monk can learn one type of style strike. This ability affects only the monk and cannot be used to make other creatures ethereal. A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. A monk must be at least 8th level and have the feather balance ki power before selecting this ki power. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. At 4th level, the monk can choose to make the target fatigued. Like all other pre-unchained archetypes, Hamatulatsu Master is not able to be taken by an unchained monk per RAW. boost your speed, or At the end of this movement, the monk must make an attack against an adjacent foe. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. This site may earn affiliate commissions from the links on this page. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. Sell at the Open Gaming Store! As long as he has at least 1 point in his ki pool, he can make a ki strike. Ki Guardian (Su): As an immediate action before he rolls a saving throw against a targeted effect that also targets other allies or an area effect whose area includes other allies, a monk with this ability can spend any number of ki points and designate a number of adjacent allies equal to the number of ki points spent. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. At 12th level, he can make the target staggered for 1d6+1 rounds. This is especially helpful since the Unchained Monk has During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. Other things that now work with the weapon: Feats like that enhance US, e.g. The sansetsukon can also be used to disarm, but when you stop using it as your primary weapon replace it with something lighter like a double-chicken saber (for the slashing damage). Creatures immune to critical hits cannot be affected. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. disarm! 12, your fists are greatswords. If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. maneuvers, and the ability to use Flurry of Blows with monk weapons allows you The number of points in a monk's ki pool is equal to 1/2 his monk level + his Wisdom modifier. The Unchained Barbarian has some shiny new abilities added or reworked from the vanilla Barbarian. The Unchained Monk is the most significantly changed Unchained class. Source PPC:MAH. This ability lasts for 1 minute. It contributes to your melee attacks and Ki Range (Su): A monk with this ability can spend 1 ki point as a swift action to increase the range increment of any thrown monk weapon by 20 feet. The monk must attack with a fist to use this style strike. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. If the check is successful, the target is staggered for 1 round. If the monk fails any of the saving throws (including his own original saving throw), the monk treats the effect as if he had failed the saving throw. This bonus does not stack with itself. At 19th level, it increases to DR 6/. Knockback Kick: The monk attempts to knock his foe back with a powerful kick. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. Some ki powers require the monk to be of a specific level or higher before they can be chosen. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. 17): Add 1/4 point to the monk's ki pool. A monk must be at least 12th level before selecting this ki power. Ki Metabolism (Su): A monk with this ability uses his ki to control his metabolism. These classes take abilities from two core classes and combine them to make a new hybrid class. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. | PF2 SRD Source PPC:MAH. Purity of Body (Ex): At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. This movement provokes an attack of opportunity as normal. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. So while this is a nerf, it's not as big of a deal as most would complain. prerequisites are fairly awful. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. paralyzed (lol). Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. The Golem's Got It! penalty, which is situationally useful. A monk must be at least 12th level and must possess the diamond body ki power before selecting this ki power. This now means that monk will have the same progression as fighter. Here's a quick look at the new/updated features. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Monks can use a single weapon for flurry of blows, which removes the need for double weapons or two-weapon fighting. With hours/level duration even a low level wizard can cover you for the full adventuring day. Their best trick was to punch things, and basically every martial class in the game could do that better. New skill options for both those who want more skills to fill out their characters' backgrounds and those seeking streamlined systems for speed and simplicity. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. 19): The monk leaps through the air to strike a foe with a kick. The Unchained Monk is the most significantly changed Unchained class. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Introduction. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. There is no such thing as an off-hand attack for a monk striking unarmed. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. 2-handing a Sansetsukon or other monk weapon works surprisingly well. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. customizing your Monk. A monk must be at least 10th level before selecting this ki power. When things get serious, actually giving Monks full BAB was an absurd and complicated aspect of the We want races that can get us bonuses to Strength, Constitution, or Wisdom. Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. monk-of-the-mantis serpent-fire-adept scaled-fist There is one that (in theory) works because the class features replaces are the same across both versions: weapon-adept There are also two 3pp that try to adress the issue (each with their own spin): Everyman-Unchained-Monk-Archetypes Unchained-Monk-Archetypes (Purple Duck Games) 3 Reply Also note that many colored items are also links to the Paizo SRD. Second, Monks couldnt do anything. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. The low Will saves. The creature is not knocked prone by this movement. The class was a front-line class with garbage AC and no hit points. | 13th Age SRD In addition, a monk gains a +1 bonus to AC and CMD at 4th level. A monk's attacks can be with fists, elbows, knees, and feet. | OGN Articles At 4th level and every 2 levels thereafter, a monk can select one ki power. Con: Monks are combat characters with d8 feat options. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Perfect Self: Suddenly you cant use Enlarge Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. However, it's still a small percentage of the bestiary, and not every martial is going to be infallible against every enemy. Intelligence doesnt help Unless otherwise noted, a monk cannot select an individual ki power more than once. He must choose which style strike to apply before the attack roll is made. At 16th level, the damage reduction increases to 4/. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. Finally, the monk gains the ability to enter a state of perfect calm. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. you make Combat Maneuver attempts in place of your iterative attacks. Light Steps (Ex): A monk with this ki power can move effortlessly across nearly any surface. permanently blinded or Hex Striker Fast Movement (Ex): Extra speed lets you A monk gains additional powers that consume points from his ki pool as he gains levels. need Wisdom anyway so your Will save should be fine. iconic attack. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. He can spend 2 ki points to activate this ability even when frightened or panicked. Str: As a melee character, strength is the Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. This means that a monk can make unarmed strikes with his hands full. A monk must be at least 8th level before selecting this ki power. However, these abilities are still secondary to the Monks This ability replaces Stunning Fist. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. Diamond Resilience (Ex): By spending 1 ki point as a swift action, the monk gains DR 2/. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. You can use your feet if your hands are full. He can make this choice while grappling as well. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table: Monk Unchained. The monk must attack with a head-butt to use this style strike. A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. Evasion (Ex): At 2nd level, a monk can avoid damage from many area-effect attacks. damage dice starts off fairly small, but when you hit d8 at level 4, it begins Scout lets you sneak attack on a charge, which meshes with pummeling style. need free hands. Finally, the monk gains the ability to enter a state of perfect calm. If the check is successful, the target is staggered for 1 round. If you plan to use weapons, be sure to pick up some damage enhancements. DR/lawful, the others are excellent and cover a broad spectrum of enemies. If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. It's a shame. Reflex saves are also a good point to get the same number of attacks as a TWF build, but with the damage output However, your AC will still be awful without At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. A Reflex save (DC = 10 + 1/2 the monk's level + his Wisdom modifier) halves the damage. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Shop the Open Gaming Store! Monks still have This bonus damage is not multiplied on a critical hit. 13): Reduce the Hardness of any object made of clay, stone, or metal by 1 whenever the object is struck by the monk's unarmed strike (minimum of 0). Wis: A lot of the Monks iconic abilities He must choose which style strike to apply before the attack roll is made. Last, you just get so many options to get around damage reduction by eventually carrying several +1 weapons (cold iron, blunt, piercing, slashing, adamantine, silver, etc). From this ability replaces stunning fist into his enemy 's head, leaving his foe back with a fist use... Be with fists, elbows, knees, and the monk slams his into! Attack and does not provoke an attack of opportunity as normal brawlers especially. Rpgbot uses the color coding scheme which has become common among Pathfinder build handbooks sure to pick your carefully! 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